Role: Lead Level Designer

Saints Row - Ambient Life

Engine: In-house CTG Engine

Highlights:

  • Oversaw Ambient Life team

  • curated composition or ambient populations

In addition to world/level design one of the main responsibilities was placing ambient life throughout the world. Populating the world with sidewalks, and vehicles splines. Placing pedestrians and combatants in animated action nodes, or in more interactive open world Vignettes, and parked vehicles. Level designer had to have a holistic view on their districts and gameplay spaces. Not only did we have to make them fun but we had to think about how do these spaces function, who lives here, day and night differences. What kind of stories can be told with the environment and ambient life?

I also lead the Ambient Life team for most of production. I’d collaborate with Animation, and Missions team to generate requests, curate ambient pedestrian and vehicle populations per district. I wrote training materials and ambient placement guidelines. Tracked and assigned tasks. Did a fair share of ambient life placement for the main game and DLC projects.

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