Role: Lead Level Designer
DLC: Doc Ketchum’s Muder Circus Boot Hill
Engine: In-house CTG Engine
Highlights:
Lead Level Designer: team of 5
Collaborated with a small strike team to plan out new Mode in a matter of months.
Planned out encounter regions and technical specifications of encounters.
Level designed combat spaces
Provided feedback and critique
Doc Ketchem's Murder Circus is a brand new battle mode separate from the main campaign featuring rogue-lite elements, randomized combat waves and fast-paced combat. The Boot Hill island, where the mode takes place, shipped with the main game. But everything else having to do with the Mode did not. As such, designing this mode came with a variety of technical and memory limitations, and previously shipped content to keep intact. Most of the playable space had to be completely redeveloped for this mode.
Here is an example of some of combat layout work that I did for the mode. I built this first encounter as a proof of concept for the level designers to follow. It included a brand new interior layout for the warehouse, combat props/traps, and cover arrangements. Previous to the update this location was an empty trainyard and dilapidated building.