Role: Lead Level Designer

Saints Row

Engine: In-house CTG Engine

Highlights:

  • Lead a team of 4 - 7

  • Designed the main city map and DLC expansion cities.

  • Main district designer for several districts

  • Laid out and maintained road networks

  • Created blockouts for city blocks and interior mission spaces.

  • Implemented open world infrastructure and ambient life placement.

For on DLC projects and ambient systems click the buttons

Here are a few examples of blockouts that I made for the Old Town and Marina Del Lago districts of the city taken from scratch all the way to to final. I was the main Level Designer for these districts overall, which means I laid out the entire road network and painted in major elevation features. I built the first pass blockouts for the city blocks and designed any gameplay-significant spaces/structures as needed.  Green structures are prefab kit buildings created by Artists; anything else was built by me.  

Blockouts to Final

Building a District

Every district would start with concept art and documentation written by directors detailing the high level vision, narrative goals, and key inspirational references. With that in hand I would collaborate with the Environment Art Lead on specific details for the district such as architecture styles, points of interest, and the socioeconomic status of the district. We’d gather tons of photo/video references. Then we’d start arranging ideas into reference boards. I’d work with Narrative, Missions/Open world designers to figure out what the specific gameplay needs were. From there I’d organize all the various data points and begin painting 2D maps of the district. Planning out the main navigational routes (on-foot and vehicles), landmarks, vistas, shortcuts. Making sure it all stayed within gameplay metrics.

Using Volition’s in-house City Planner tools I’d quickly create playable district in a few hours. Get feedback, iterate, gather more info, draw another map, and repeat.

Design Creation Process

Below is a simplified walkthrough of the district creation process at the start of the project.

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Agents of Mayhem