Role: Mission Designer

Saints Row IV

Role: Mission Designer

Saints Row IV

More coming soon

Engine: In-house CTG Engine

Highlights:

  • Mission designer for main game and Christmas DLC Pack

    • Opening Mission: Zero Saints Thirty

    • King me: Rescue Ben King

    • He Lives: Feature Keith David

    • DLC: The Fight Before Christmas

  • Activity Design.

    • Fight Club

    • Fraud

    • Blazin

Playthrough - Saints Row IV: Zero Saints Thirty

I was the mission designer for the opening mission of Saints Row IV. I worked in a pod with an Artist and Programmer from start to finish. I was responsible for writing the mission documentation, designing the layout, scripting combat, pacing charts, and assets requests.

When I was assigned this mission, I was handed the script for the intro, the outro cinematic of the player landing in the Oval Office, and the name of the real life Terrorists that the player was suppose to kill. What follows is a wonderful yet mad fever dream that is the opening mission of Saints Row IV.

The Saints start by infiltrating an old Soviet-era missile base taken over by terrorists, and it ends with the player riding a nuclear ICBM to the Whitehouse.

My goal was to play it as straight as possible with a Call of Duty inspired level design, with as many tropes as I could get away with. Then slowly crank up the crazy as the mission progresses so that riding the ICBM seems like the logical conclusion.

Saints Row IV - The Fight Before Christmas

One of the strangest and most fun missions that I’ve ever designed.

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Agents of Mayhem

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Saints Row the Third