Role: Level Designer
Singularity

Engine: Unreal 3 | 2009 - 2010
Highlights:
Designed and scripted First and Last levels
Combat encounter scripting and puzzle design
Mission Docs
Research: Competitive analysis
More coming soon…






Paint over of one of my missions. It was a cut version of the old first mission by Jeff Moy

Paint over of section of one my level by Jeff Moy

I worked closely with Jeff Moy, concept artist. To develop the sequence where the player creates the alternate timeline by saving the Main Villain from a burning building